11/04/2008

Feature Feature

As promised, here is a post discussing the features to be found in my custom map. I suppose this works best when organized into categories (but in no particular order):

Heroes/Items:
  • Custom All-new Heroes with unique spells and characteristics
  • Expanded Hero leveling: Heroes can reach up to level 50, with upgrades for every level
  • Fallen Heroes produce a Ghost, which can then proceed to a Resurrection Stone to revive be brought back to life
  • New items, with new abilities
World:
  • New units, both friend and foe
  • New stores and "neutral" buildings to purchase from
  • Detailed and custom-tailored terrain to create a unique landscape
  • Detailed indoor and lush outdoor environments
  • Custom doodads to enhance scenery
  • Day/Night cycle with more profound effects (you don't want to be outside of the city at night, trust me)
  • Teleport Obelisks to provide quick and safe transport
  • Full 256x256 map to explore, if you dare
Technical
  • "Force-checking" on Teleport Obelisks, so only allies may pass through eachother's Teleporters
  • Context-Sensitive Camera: cinematic angles and movement of the camera to facilitate both easier control and more cinematic gameplay
Story
  • A variety of quests to accomplish, complete with objectives and rewards
  • Over-arcing plot that is affected by both teams simultaneously, resulting in multiple possible "endings," as well as various possible events occurring during gameplay
  • Uncover the mystery of the city's past, or simply run around killing everything in sight: the plot depth is there for the taking, or the ignoring
  • Cinematic sequences to develop the plot and key events with a little flare
Well, that's all I can think of at the moment (I haven't exactly formalized this after all...), but if I think of anything else, I'll be sure to add it to the lists. Oh, and uh, sorry, no screen shots at the moment, maybe some other time.

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