Heroes/Items:
- Custom All-new Heroes with unique spells and characteristics
- Expanded Hero leveling: Heroes can reach up to level 50, with upgrades for every level
- Fallen Heroes produce a Ghost, which can then proceed to a Resurrection Stone to revive be brought back to life
- New items, with new abilities
- New units, both friend and foe
- New stores and "neutral" buildings to purchase from
- Detailed and custom-tailored terrain to create a unique landscape
- Detailed indoor and lush outdoor environments
- Custom doodads to enhance scenery
- Day/Night cycle with more profound effects (you don't want to be outside of the city at night, trust me)
- Teleport Obelisks to provide quick and safe transport
- Full 256x256 map to explore, if you dare
- "Force-checking" on Teleport Obelisks, so only allies may pass through eachother's Teleporters
- Context-Sensitive Camera: cinematic angles and movement of the camera to facilitate both easier control and more cinematic gameplay
- A variety of quests to accomplish, complete with objectives and rewards
- Over-arcing plot that is affected by both teams simultaneously, resulting in multiple possible "endings," as well as various possible events occurring during gameplay
- Uncover the mystery of the city's past, or simply run around killing everything in sight: the plot depth is there for the taking, or the ignoring
- Cinematic sequences to develop the plot and key events with a little flare
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